The Cosca Guide
Everything the game does, written out. It describes the game as it is actually built — if something here disagrees with what you see in play, the game is right and this is a bug.
Your first ten minutes
Pick a name, commit a crime, learn how the timers work. The first hour, in order.
Timers, happy, and life
One timer per system, two meters, and the one thing money is never allowed to hurry.
Crimes, jail, and the rank ladder
Ten tiers, fourteen ranks, and why the crime just above your level is usually the right one.
Fighting other people
Four stats, one formula, a street that puts you in hospital — and, past the window, a way to end someone for good.
Families and organized crime
The game is a spreadsheet. The family is the reason you log in.
Money, the markets, and what Points actually buy
Two currencies, two markets, and a straight answer about paying.
Property, jobs, school, business, the ring, corners, cars, trading, the vault, and the tables
The ten things that open up once the core loop is a habit.
Rounds: what resets, and what you keep
The city starts over every so often. Your name, your Points and your record survive it.
Coming from another game?
If you have played Torn, Bootleggers, or Mafia Wars, most of this will be familiar and a few things deliberately are not. What is the same and what is different.
