Rounds: what resets, and what you keep

Cosca is played in rounds. A round runs for a few months, and then the city starts over: everyone goes back to zero on the same day, and a new round begins immediately.

The reason is the one problem a game like this cannot fix any other way. Without a reset, whoever signed up first is permanently ahead, and joining a year late means joining a race that was decided before you heard of the game. A round means there is always a next start line.

The header shows which round is running and what day of it you are on.

What a reset takes

Your cash, your crime experience and your rank. Your battle stats and your gym membership. Everything in your inventory, everything you had equipped, and anything you had listed for sale.

Your house, your job and your seniority, any course you were part-way through, any corner you were holding, any casino room or company you owned, and whatever was sitting in their floats and funds.

Every car in your garage, and the work you paid to have done to them.

Your family — banks included — along with any district it held. Families are closed rather than deleted, and the name is free for somebody to take next round.

Merits reset, so you earn them again. Your daily streak resets too. Open contracts on other players are closed and the money staked on them is gone.

Being killed takes exactly this same list — the same wipe, run on one person instead of the whole city — with two mercies: a death keeps your daily and your streak, because losing those on top of everything else would be a second punishment for someone else's move. See *Fighting other people* for how killing works.

What it never touches

Your name, your account, and the day you joined.

Points, and anything you paid for. Points are bought with real money, so a reset does not touch them — nor premium standing, nor anything premium is paying for. Points you had escrowed on the market come back to you when the round closes.

Prestige — see below — along with your best-ever streak, everyone's letters and messages, and your invite record. If somebody you invited had not qualified yet, they still can in the next round: the invitation does not expire with the world it was sent in.

Suspensions and mutes also survive, which is deliberate. A ban a reset lifted would not be a ban.

Prestige

Prestige counts exactly one thing: full climbs of the ladder. Your first climb to the top earns the Padrino title itself; every full ladder's worth of crime experience after that — later in the same round, or a fresh climb in any round after — is one more prestige. Experience never stops counting, so at the summit your rank meter becomes a prestige meter and a Padrino always has a next climb.

It shows on your profile beside your round-by-round record, it survives every reset, and nothing ever takes it away. Most players will never hold any — that is what makes it worth holding.

It does not do anything. It buys no stat, no discount and no head start, and it never will. Prestige is the one thing that survives every reset, so anything it bought would grow forever and the next round would stop being a fair start line — which is the whole point of having rounds.

How a round ends

There is no countdown to the exact minute. A round has a target length — about ninety days — and it ends when it ends.

When it does, the city freezes for a few minutes while the final standings are worked out: money stops moving and nothing new can be started. You will see a notice saying so. Chat and letters keep working, which is the point — the end of a round is worth being around for.

Then the standings are written down permanently and the next round starts at day one. You can read every finished round on the standings page: who came out on top, and how that round compared to the ones before it.